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Pixel trap street fighter
Pixel trap street fighter










Which is why you see things like jab, walk forward for 0.5 seconds, strong CH happen, regardless of the mathematical frame gap being larger than 3f. However, at its core you can simplify the definition of frame trap to simply being "scaring the opponent to pressing a button, but making it so that you hit them out of that button's start up". The 2f gap makes it so that your 2nd move (frame trap) would be active on the 2nd frame of their immediate-crouch-tech. This is because if the opponent crouch techs at the earliest frame possible, their cr.LK start up would take 3 or 4 frames (usually).

pixel trap street fighter

The scenario you're getting at is the safest frame trap, where you leave precisely 1~3 or 4 frame gap (if a blocked move is +3, you can then throw out a 5f start up move and create a 2f gap, etc.). Want to discuss Capcom in general? Check out r/capcom.TopTier - Find a fighting game event near you.r/NewChallenger - A beginner friendly Fighting Game Community.Frame Assist Tool (FAT) - Up to date framedata.Two minute tutorials - Absolute beginner help.Got results from your local tournament? Report them hereĪnd compare with players from around the world! Resources

pixel trap street fighter

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Pixel trap street fighter