
Voice of Reason - Better than a Baranar's Star on a Frenzy Barb? Obediance - I'm thinking this bests a Hone Sundan on a merc, but no IAS means < upped Ribby for a Bear Oath - expensive, but looks like a no-brainer for a barb - better than Doombringer if put in a Highland Blade? Lawbringer - worth making as a PI solution? Insight - Dirt cheap - 1.09 territory in cost - better than Hone Sundan on a merc? Harmony - No more expensive than Melody, but looks MUCH better! Does this make a BowaZon viable? Passion - looks like it's worth the runes - put in a Thresher to give a Shockbear a PI solution - the Berserk DOES work for non-Barbs, right? Gloom > Smoke, but a Lum versus Fal+Um+Pum - what a difference in cost! Is the Dim Vision and extra defence worth it? Is it worth the 2 Kos and a precious Mal, or am I better off making something else with that? Sanctuary > Rhyme, but the cost is MUCH greater.

Now - I have accumulated a huge stash of various socketed items - really awesome superior 2, 3, and 4 os Wire Fleeces, and a wide variety of socketed weapons, shields, and helms, so now I'm investigating runewords I can make - and here's where I come, hat in hand, asking guidance from the SP community - what runewords are worth the runes? I haven't played a single shield-wielding character, so no Rhyme, but I do think a FishyZon might be in my future, so a shield will come in handy). I have made Strength, King's Grace, Honor, Smoke, Lionheart, and have been hoping for an Ist and a Vex from Hell Countess to make Silence. I also have traded for 2 1.12 FAM Mal runes, so I will have up to Ist. Now, you can't cube past Thul in 1.09, but I still have managed to get every rune up to Mal (including 4 Ums!). Now, I needed some rune wealth for the jump to take advantage of the new runewords, so I have been running Hell Countess. Quick question - is it true that RWM is no longer needed for 1.13 SP? Are ladder runewords now possible? looks like I'm going to skip 1.10 to 1.12 - I've been playing 1.09 (a BuriZon Mat and 2 Pats - Frenzy/Zerk Barb and Mauling Shockbear) and had been planning on starting a character or 2 in 1.12 FAM, but the 1.13 patch looks like it pretty much makes the game more fun for any character except the Hammerdin, especially melee characters (I think a WW Barb and another Shockbear will work in 1.13 - I'm drooling over upping a 275% Ribcracker for the Bear). Planning a jump from 1.09 to 1.13 - help with runewords
